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36:412.3×Topic hitFrom Words to Worlds: Integrating MCP into the Unreal Editor | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·education21K·523·2 months agoaigame developmentmodel context protocol+5
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44:521.9×Systemic Shader Reduction: How We Cut Fortnite’s Shaders by 68% | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·gaming17K·471·3 months agofortnitegame developmentunreal engine+3
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24:551.7×Agentic Development in Unreal Engine with Rider | Unreal Fest Chicago 2026Unreal Engine·1.3M subs16K·139·22 days agoai agentsgame developmentjetbrains rider+4
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39:351.7×PAK to the Future: UGC in Unreal Engine | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·gaming15K·74·1 month agouser generated contentmod.ioasset manager+2
37:301.7×Lessons Learned from Building a Very Large Open World Game in UE5 | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·gaming15K·450·3 months agogame developmentopen world gamesubnautica 2+10
37:551.7×Growing Trees in Unreal Engine: PVE 5.8 New Features and Roadmap | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·education15K·425·2 months agoprocedural vegetation editor3d treesmegaplants+2
34:071.6×Fighting the Frame Budget: Stage Optimization Lessons from 2XKO | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·gaming15K·149·20 days agoriot games2xkofighting games+3
37:251.6×A Deep Dive into Unreal Build Accelerator | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·tech15K·67·1 month agohordeunreal build acceleratorunreal engine+1
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37:581.5×Build It in Engine: Modern Rigging with Control Rig & Dataflow | Unreal Fest Chicago 2026Unreal Engine·1.3M subs14K·413·3 months agoanimationriggingcontrol rig+4
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49:431.5×Evolving a Legend: Bringing Halo to Unreal Engine 5 | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·gaming14K·400·2 months agohalohalo studiosue5+3
44:211.4×Project Health in Unreal Engine: The Technical Indicators That Matter | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·education13K·88·1 month agogame optimizationunreal engineunreal fest chicago 2026
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50:191.3×Advanced Simulation of Non-Visual Spectrum Sensors | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·tech12K·61·1 month agosimulationlockheed martinnon-visual spectrum sensors+5
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45:351.3×Incremental Cooking in UE 5.7: A Dive Into the UE Cook Pipeline | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·tech12K·53·1 month agoincremental cookingue5.7zenserver+2
43:231.3×How to Build Scalable MetaHuman Crowds in Unreal Engine | Unreal Fest Chicago 2026Unreal Engine·1.3M subs12K·270·3 months agometahumanmassnanite+5
42:441.3×Building Cartoony Facial Rigs with Control Rig in Unreal Engine | Unreal Fest Chicago 2026Unreal Engine·1.3M subs12K·392·3 months agoanimationcartoonsfacial rigs+2
7:201.3×Unreal Engine: Editor InterfaceUnreal Engine·1.3M subs·gaming12K·176·5 months agounreal engineepic gamesue4+4
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48:571.2×The Player Was Here: Persisting World State and Actor LOD Systems | Unreal Fest Chicago 2026Unreal Engine·1.3M subs·gaming11K·269·3 months agogame developmentworld state persistencehydration+7
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